Comment on Qin – Warring States by Risus Monkey
A fantastic game with amazing production values, it was my favorite piece of swag at GenCon 2005. I’ve always wanted to play it straight or adapt or to other game systems.
View ArticleComment on Qin – Warring States by schoonerhelm
I’ve been similarly impressed. I’m running it currently, and I think one of my long term goals is figuring out a way to incorporate other cultures to it’s system without compromising the flavor of the...
View ArticleComment on To Clarify a Twitter Question… by Mad Brew
Except for the “the idea is that it would always be possible to attack even when it’s not always a great idea to do so, just that you won’t be at your best form” bit, Aces & Eights (and the new...
View ArticleComment on To Clarify a Twitter Question… by Mad Brew
Also, if I recall correctly, switching targets adds cost or a penalty to resolution.
View ArticleComment on To Clarify a Twitter Question… by schoonerhelm
The cost in time is exactly what I’m thinking of here. Nice of you to bring it up. Little conversation with NewbieDM got me thinking the simplest and easiest to track way of this would be to have black...
View ArticleComment on Social System by Mad Brew
I must say, I’m on of the first ones to balk at social mechanics (I loathe Alignments)… but if a player can voluntarily use such mechanics instead of being forced (and I will include purchasing...
View ArticleComment on Social System by schoonerhelm
I see a lot of potential in these mechanics to go in unexpected directions as far as powers and abilities go. Incorporating them into a mass combat/troop formation idea has potential. The system for...
View ArticleComment on I Want A Smartphone as a Personal Computer by Mad Brew
Have you checked out the Motorola Atrix? If the lapdock transformed into a tablet (or they had a slatedock) I’d purchase that damn thing right now:...
View ArticleComment on Social System by Mad Brew
I’d definitely like to see you extrapolate Trust & Comfort for gear.
View ArticleComment on Social System by schoonerhelm
The trick I used in the first game I designed was to incorporate Calm loss into damage. As you got hurt more, panic was more likely to set in. Once that damage healed and the threat was gone, then the...
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